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    Electron WebGL with three.js

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    • Z
      ZeroSkill last edited by

      I have a web app that uses three.js and quasar. It works fine in the browser but on electron it complains that:

      62ea20fe-99f1-437b-add3-30cb5379075b-image.png

      When probing a canvas element by hand I find that:

      b134259e-b4b6-4c79-9ed9-7ae1427a6a16-image.png

      However:
      a5ceed24-5b9c-43a8-8575-ccacf8d2e314-image.png

      How can I fix this?

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      • Z
        ZeroSkill last edited by

        I got the development mode to work with:

        quasar dev -m electron – --no-sandbox --disable-setuid-sandbox --ignore-gpu-blacklist

        However, the build version does not work.

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