Electron WebGL with three.js
I have a web app that uses three.js and quasar. It works fine in the browser but on electron it complains that:
When probing a canvas element by hand I find that:
How can I fix this?
I got the development mode to work with:
quasar dev -m electron – --no-sandbox --disable-setuid-sandbox --ignore-gpu-blacklist
However, the build version does not work.